Class CM3Item extends CMItem
CM3Item Base Class
Abstract class for 3D items
Copyright (C) 2020, Humboldt State University, Jim Graham
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see
.
Settings Group: Position
Setting |
Name |
Type |
Options |
Default |
Comments |
Translations |
Position Offset Vector |
CMTYPE_VECTOR |
|
null,Initial:[1,1,1] |
x,y, and z values to offset the item |
Scales |
Scaling Vector |
CMTYPE_VECTOR |
|
null,Initial:[1,1,1] |
x,y, and z scaling values for the item's size |
Settings Group: Shadows
Setting |
Name |
Type |
Options |
Default |
Comments |
cast |
Cast Shadows |
CMTYPE_BOOLEAN |
|
false |
must be set before the OGL object is created (or recreate on set) |
receive |
Receive Shadow |
CMTYPE_BOOLEAN |
|
false |
must be set before the OGL object is created (or recreate on set) |
Name |
Name |
CMTYPE_STRING |
|
|
Name that appears in the item and layer lists |
Open |
Open |
CMTYPE_BOOLEAN |
|
false |
true if the object is open in the editor tree |
Status |
Status |
CMTYPE_INDEXES |
CMSTATUS_OPTIONS, Default:CMSTATUS_SELECTABLE |
CMSTATUS_SELECTABLE |
How the item appears to the user and how the user can interact with it |
ElevationAngle |
Elevation Angle |
CMTYPE_FLOAT |
|
0,Range:[-90,90] |
|
BearingAngle |
Bearing Angle |
CMTYPE_FLOAT |
|
0,Range:[-180,180] |
|
RollAngle |
Roll Angle |
CMTYPE_FLOAT |
|
0,Range:[-90,90] |
|
Color |
Color |
CMTYPE_COLOR |
|
rgb(128,128,128) |
must be set before the OGL object is created (or recreate on set) |
opacity |
opacity |
CMTYPE_FLOAT |
|
1 |
must be set before the OGL object is created (or recreate on set) |
Object Functions
Object Functions
SetTHREEMaterial()
Provide a custom material for the item.