Spherical Projections
Note that this projector is functional but still being optomized for performance.
Take a look at the Spherical Example and you will see a number of code segments for working with spheres. The data is actually in geographic and then is projected as it is loaded into the GPU to be 3 dimensional (x,y,z) coordinates. This means you don't need to project your data for the spherical projection. All you need to do is set the current projector to be spherical.
var TheProjector=new CM3ProjectorSpherical(); TheMainContainer.SetProjector(TheProjector);
Because the data is projected as it is loaded, you do want to further simplify the data and/or use pyramids of tiles. The example provides a set of OSM background layers that are projected to the sphere as you zoom in and out.